Creator
Jelte ten Holt
Worlds
Creator

Jupiter's Arc Trailer
When sabotage damages Jupiter's engine, Earthborn arrivals and cloned natives must overcome their resentment, find the saboteur, and rebuild the engine before the exit window closes.
Author
When an Apex Predator Takes the Throne
What does a solitary apex predator want at the top of a society? Vaelezar is a dragon and a psychopath. Here we explore how that affects the people and her bloodline, where her children are prey.

Beta Testers Wanted: A Halloween Horror One-Shot for The Persistence
Meet the Parasite, one of the monsters in our horror one-shot for The Persistence. We're looking for GMs and players to join a free beta test.
Magic Will Take Your Job
Magic would not sit on top of a medieval world. It would create something entirely new, affecting crafting, politics, culture, and what it is like for those without access.
If Schrödinger Wrote Fantasy
The Flux takes a quantum mechanics concept as its world-building premise and follows it all the way down, to where wanting to be alone is a sin.
How We Use AI
How we use AI at In Other Worlds, and how we don't. Our disclosure rules, where the lines sit, and why we made this deal with our eyes wide open.
Six Ways to Worship a God You're Afraid Of
In most fantasy, religion is wallpaper. Make the god real, present, and dangerous, and worship becomes strategy: six ways to live with what you cannot fight, flee, or love.

Spell Lists Are a Failure of Imagination
A spell list is a menu. Treat spells as sentences instead, a verb on an object, and a handful of symbols covers a near-infinite range.
D&D Is Not Roleplaying
A player thanks D&D for a moment the rules never allowed. Mistaking one game for the whole hobby quietly costs it players.
The Problem With Immortality in Fantasy
Fantasy treats immortality as a gift. Follow the mechanism instead of the myth and you get something else: something beautiful, hard, and brittle.

Worldbuilding and the Bandwidth Problem
Every fantasy world I imagined came out like wallpaper — colourful, busy, and thin. The problem wasn't a lack of imagination. It was bandwidth.

F*ck Immersion: A Story of How Our Roleplaying System Was Born
A rules-obsessed game master, a blow-up over fudged dice, and the table I walked away from — the origin of a system built on immersion first, rules a distant third.


